Quick Answer
Machine Party has 15 Steam achievements and no DLC achievements. Every one requires a 2–4 player match — there is no solo mode, so there's no way to grind achievements alone.
The 15 achievements split roughly into two groups by difficulty:
- 13 are single-match condition checks. Things like "land a headshot in Duck Hunt" or "survive to a 10-tile round in Stable Footing". You can knock these out in one or two sessions.
- 2 are cumulative across multiple matches. Will it blend! (push 15 opponents into saw blades, total) and Full Pack (smoke 20 cigarettes, total). These are the hardest to finish — not because they're mechanically demanding, but because the game's longest mode is 40–60 minutes and the cumulative numbers require multiple full runs.
Unlock rates come from Steam's global achievement statistics and shift over time; this page groups achievements by tier rather than quoting a snapshot percentage.
All 15 Achievements, Sorted by Difficulty Tier
| Achievement | What it takes | Simulation | Tier |
|---|---|---|---|
| Quick draw! | Kill someone who already finished their gun | Firearm Factory | Tier 1 |
| BOOM HEADSHOT! | Land one headshot | Duck Hunt | Tier 1 |
| This is my hole. | Win by grabbing the last green alcove | Tunnel Hazard | Tier 1 |
| Dodge this! | Throw the spider with under 1 second on its timer | Spinebreaker | Tier 1 |
| Catch this! | Knock another player off with a crate | Debris Platforms | Tier 1 |
| Just another day at the job. | Win a round at 100% sorting accuracy | the Filter | Tier 2 |
| Mind the gap. | Survive to a round with 10 tiles left | Stable Footing | Tier 2 |
| Stairmaster | Hit 50 correct directional inputs in a row | Wrong Way | Tier 2 |
| About those TPS reports. | Infect someone within 3 seconds of grabbing the syringe | Inside Job | Tier 2 |
| Flourished Memories | Survive to the round where the missing-block count hits its cap | Chisel Gauntlet | Tier 2 |
| Gluttony | Finish your plate in under 20 seconds | Table Manners | Tier 2 |
| Leg it! | Walk the minefield to the end without using sonar | Minefield (community name) | Tier 3 |
| Mine. All mine! | End the round with 4 crates in your own area | Forklift Certified | Tier 3 |
| Will it blend? | Push 15 opponents into saw blades, total | Lethal Rebound | Tier 3 |
| Full Pack | Smoke 20 cigarettes, total | Smoke Break (community name) | Tier 3 |
Achievement names use the spelling from the official Steam achievements page — so it's Spinebreaker as one word, and the Filter with a lowercase the. The simulation column follows the same spelling rules.
Two simulations don't have official names. The minefield and Smoke Break simulations are only described in their achievement text (the achievement says "without using the sonar" and "Smoke a total of 20 cigarettes" without naming the round). "Minefield" and "Smoke Break" are community and media labels — used here for clarity, but they are not Valve-blessed names.
Two Cumulative Achievements Explain the Bottom of the List
The last two rows on the table — Will it blend! and Full Pack — sit well below the next-rarest achievement above them. That's not because they're mechanically hard:
- Will it blend! is asking for 15 cumulative shoves into saw blades across all your Lethal Rebound rounds. One Lethal Rebound round typically gives you a couple of shoves if you're aggressive, so it's a matter of surviving ~7–10 Lethal Rebound rounds total.
- Full Pack is asking for 20 cumulative cigarettes smoked in Smoke Break. One round of Smoke Break covers a handful of cigarettes.
The actual bottleneck is replay volume:
- A full Original-mode run is 40–60 minutes long.
- Arcade mode picks 10 of 15 simulations at random, so it's possible to play several rounds of Lethal Rebound or Smoke Break in one Arcade session — but it's also possible to play several Arcade runs and not see the simulation you need at all.
- The two cumulative achievements both depend on the specific simulation appearing in your run, multiple times.
If you're chasing them, Arcade mode is faster than Original. Pick your group carefully too — aggressive teammates make Lethal Rebound progress faster, and a steady rhythm helps in Smoke Break.
How the Difficulty Hierarchy Actually Works
Looking at the unlock rates, three rough tiers emerge:
Tier 1 — Most players get these (40%+ unlock). Quick draw!, BOOM HEADSHOT!, This is my hole., Dodge this!, Catch this!. These all unlock as a natural side effect of playing Original mode through once. You'll likely bump into most of them without trying.
Tier 2 — Skill checks (7–30% unlock). Just another day at the job., Mind the gap., Stairmaster, About those TPS reports., Flourished Memories, Gluttony. These require a clean or long run in a specific simulation. Most of them are doable in one focused session.
Tier 3 — Cumulative grind (under 5% unlock). Leg it! (no-sonar minefield), Mine. All mine!, Will it blend!, Full Pack. Three are skill-once and the two cumulative ones are replay-volume grinds. None of them are mechanically obscure, but each requires either a specific tactic or several hours of the right kind of match.
Why the Tier Distribution Looks Like This
A few things push the bottom tiers down compared to a typical Steam achievement list:
- Every achievement needs 2–4 humans. No bots means you can't grind alone late at night.
- Original mode's 40–60 minute length is a meaningful time investment per attempt.
- The two cumulative achievements are the only multi-match ones, and both rely on a specific simulation appearing in your run more than once.
- No difficulty selection. Every simulation runs at the same difficulty regardless of player count or settings.
In other words: the tier spread tracks effort and group availability more than it tracks mechanical skill.
Notes on the Tiers
Tier assignments are based on Steam's global achievement statistics, not on developer statements. As the player base grows and the achievement registration mechanism has shifted across patches, the precise unlock percentages drift — but the relative ordering between easy skill checks, mid-tier skill checks, and cumulative grinds has stayed stable. This page groups achievements by tier rather than quoting a snapshot percentage so the content stays useful even as numbers move.
There is no official difficulty ranking. The tiers reflect effort and group availability, not mechanical complexity — they don't say "these are the hard ones."
Achievements don't change between modes. Original, Arcade and (since v2.0) couch co-op all count toward the same Steam list. The v2.0 update adjusted how six simulations play in split screen, but it didn't add or remove any achievements.
For what each simulation actually looks like in motion — rules, tips, the v2.0 differences — see our all minigames page. For a beginner-friendly path through Original mode, see the survival guide. And if you're trying to find a reliable group to grind the cumulative ones, the official Discord LFG channel is the developer's recommended route.