Machine Party Wiki

Machine Party Guide: How to Survive Your First Match

Updated for v2.0Last verified: August 13, 2026 (UTC)

Quick Answer

Machine Party is a 2–4 player game where losing is lethal. You and your group run through a series of short simulations; whoever loses each one is executed, and survivors move on. A full match takes 40–60 minutes and you can't play it solo.

If you've never played before, the most important things to know up front are:

The One Thing Most People Get Wrong About "Dying"

The Steam page and the official announcement describe Machine Party as a game where "failing is lethal." That's easy to misread as single-death elimination — the impression a lot of first-timers arrive with.

The actual mechanic is closer to this:

This is the player's read of how the game works — Valve (the platform) and the developers haven't described the death mechanic in writing on the store page or in any announcement we've been able to find. The game's scoring rule ("cumulative across rounds") comes from player reports rather than official documentation.

Three Modes: Original, Custom, Arcade

ModeWhat's in itRun length
Original15 simulations in a fixed sequence, plus intro and outro segmentsAbout 40–60 minutes
CustomListed as a selectable mode in v2.0 (August 12, 2026 (UTC)) but the developers haven't publicly documented what it configures — the most likely interpretation is a custom-rules mode, but this is not confirmedUnknown
Arcade10 simulations picked at random, no intro or outro, random round orderAround two-thirds of an Original run

All three modes are available online and on the couch since v2.0.

A few things follow from the mode structure:

What a Match Actually Looks Like

Here's the rough flow of an Original-mode run:

  1. Lobby. Host opens the game, picks Original, Custom or Arcade. Players join one by one.
  2. Pre-run. Everyone picks cosmetics. Some simulations prompt for a name if you haven't picked one.
  3. Simulation 1 of 15. Brief briefing screen, then the round. Loser gets executed on-screen.
  4. Intermission. Score update, brief chat window.
  5. Repeat for the remaining simulations.
  6. Final score screen. Winner announced.

For couch co-op (added in v2.0), the lobby flow is different in a few ways: each new player has to pick a name and cosmetics before they can ready up, there's a five-second countdown after everyone is ready (any change interrupts it), and the briefing screen allows any player — not just the host — to change the page.

Before You Start

Three things matter more than anything else for a first-timer:

  1. Get your group. Two is technically playable but most player reports and YouTube content assume four. Online, that means an 18-digit room code or a Steam invite — the developer's recommended place to find people is the official Discord LFG channel.
  2. Pick your input device. Different simulations play better with different inputs. Steam Deck players report that some block-style simulations are mouse-unfriendly — switching to a gamepad fixes it. Try both if your first attempt feels awkward.
  3. Have an external voice chat ready. Machine Party doesn't have in-game voice or text chat. Most groups run Discord or Steam Voice on the side. This is especially important for Inside Job and Duck Hunt, where coordination decides the round.

Universal Survival Principles

A few rules of thumb that hold across most simulations:

Online vs Couch Co-op — What's Different

The match structure is the same online and on the couch, but the lobby and intermission flow is noticeably different:

DetailOnlineCouch co-op (v2.0+)
Player join18-digit code or Steam invitePress any button on a controller
Pre-run setupHost-drivenEach player types their name and picks cosmetics
Ready-up countdownHost triggersFive-second auto-countdown, interrupted by any change
Briefing screenHost controlsAny player can change the page
Six simulationsDefault behaviourAdjusted for split-screen (full list on the local co-op page)
Custom / ArcadeAvailableAvailable

If you're playing couch co-op, the local co-op page covers the six simulations that were specifically adjusted for split-screen and big-screen play.

For what every individual simulation looks like — rules, tips, the v2.0 differences — see the all minigames page. For achievement hunting after you've got the basics down, see the achievements page.

FAQ

How do you play Machine Party?
Two to four players go through a series of short simulations. Whoever loses each one is executed, and the survivors go on to the next. Match-end scoring decides the overall winner — losing a single round doesn't kick you out of the game.
How long is a match?
About 40 to 60 minutes for a full Original run, by player reports. Arcade runs (10 random simulations) are typically two-thirds of that.
What happens when you die?
You die for that simulation. You're back in the lobby at the start of the next one, with no permanent loss of progress. The official Steam page and announcements don't describe this mechanic directly — the framing is "failing is lethal," which players sometimes misread as single-death elimination.
Can you play single-player?
No. Machine Party has no solo mode, no bots and no matchmaking. Every match needs two to four humans.
How do you start a match?
Online: one person hosts, the others join with an 18-digit room code or a Steam invite. On the couch since v2.0: connect controllers, choose Local from the menu, and press any button on a controller at the lobby screen to join.

Sources: the official Machine Party v2.0 announcement on Steam, the Machine Party Steam store page, and Valve’s Remote Play Together documentation. This is a fan-made guide and is not affiliated with Mike Klubnika, GDeavid or Oro Interactive.